D and d 5e awaken7/23/2023 Will the game be priced differently during and after Early Access? ![]() The game has full voice-over, and 90% of major game mechanics such as combat, crafting, alchemy, and magic are working.” You can expect a lack of final polish, but you should have an enjoyable 10-15 hours of adventure with the main story, side quests, and plenty of places to discover. ![]() “The game is fully playable, with minor bugs. What is the current state of the Early Access version? player-owned house(s), gardening, fishing, and other such activities thievery systems (and improvements to stealth gameplay) further improvements of all core game systems The story and quests from chapter 1 are mostly finished but may be altered based on player feedback. The final version of the game will have more visual and audio polish on all fronts. 90% of major game mechanics will be present, but without final polish. Please note that your saves may be deleted with major patches. “The current Early Access version features the first chapter of the game, Horns of the South (around 10-15 hours of content), with more chapters to be added throughout the Early Access period. How is the full version planned to differ from the Early Access version? “We are aiming for a period of 9-16 months, depending on player feedback and general development flow.” We believe that involving players at an early stage of the game can be a fun experience for players and highly beneficial for the game's development.”Īpproximately how long will this game be in Early Access? We are an indie studio with a small (30+ people) but highly ambitious team that wants to create this unique game together with the community. Our goal is to create a living and breathing open-world RPG with a lot of soul. Any creature in the tree falls when it reverts to a staff.“Tainted Grail: Fall of Avalon is an incredibly ambitious project. While touching the tree and using another action to speak its command, word, you return the staff to its normal form. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. ![]() The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. You can also use an action to cast the pass without trace spell from the staff without using any charges. Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. If you expend the last charge, roll a d20. It regains 1d6 + 4 expended charges daily at dawn. ![]() The staff has 10 charges for the following properties. While holding it, you have a +2 bonus to spell attack rolls. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.
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